Apex Legends What Does Stock Do
Trying to find the definitive Apex Legends weapons tier listing? Apex Legends may host a smaller puddle of players to the usual battle royale, with 60 players instead of 100, simply yous'll still need a fine selection of modded guns to ensure that "you are the champion" screen rolls.
Breaking down the Apex Legends weapons tier listtin can exist tricky due to the multifariousness of attachments in the battle royale game. The attachments in Noon Legends tin completely transform a weapon, taking a gun from the lowest tier right to the very top. We'll highlight which weapons need attachments to ensure y'all go the near out of these guns. Our weapons tier list assumes each gun is fully kitted out with the best attachments.
We've laid waste product to many training dummies – and practise mannequins, too – to bring you a weapons tier list that dives into what makes every gun tick, what ammo you need, and what mods volition best optimise their performance to ensure that you too can become a legend. So, hither are the Noon Legends weapons tier list.
Hither's the Apex Legends weapons tier list for Flavour xiii:
Tier | Weapons |
Due south (Intendance Package) | Kraber .50-Cal, G7 Lookout, Volt, Mastiff |
A | R-301 Carbine, CAR SMG, VK-47 Flatline, Wingman, Peacekeeper, EVA-8 Shotgun, Spitfire |
B | L-Star, Prowler PDW, R-99, Triple Take, Longbow |
C | Havoc, Accuse Rifle, Binge, Bocek Bow, Hemlok |
D | Scout, Devotion, xxx-30 Repeater, P2020, Mozambique, RE-45 |
S Tier
Kraber .l-cal
Ammo: Unique
The Kraber is undoubtedly the best weapon in Apex Legends. Trunk shots will take out even Legendary armour, and headshots volition instantly knock an enemy. Information technology'due south powerful, but information technology is a legendary weapon only found in supply drops, which will be marked on the map by three bluish rings that ripple like water. This likewise means you won't be able to furnish its ammo – so you lot'll be stuck with just the 8 shots.
While you can't upgrade it with mods either, that doesn't come into play as the sniper is fairly perfect just out of the box. Its scope can cover both six-times to eight-times in terms of distance and – did nosotros mention – it can output 125 damage to the body and 250 to the head. Even a fully-evolved cherry evo-shield offers no protection against this devastating sniper. If you're lucky enough to find one, proceed an centre on that ammo.
G7 Scout
Ammo: Light Rounds
The G7 Picket was reallocated from existence a sniper rifle to an assault rifle, which has aided its utility immensely. Equally a self-designated "picket rifle", it works best at mid-ranges, where you can make the nigh of its rapid rate of fire and reasonably high harm.
A mag modern is essential, but a Double Tap Trigger tin make every shot worth twice equally much harm.
Volt SMG
Ammo: Energy Rounds
The Volt SMG is arguably the best SMG in the game despite going through a number of nerfs since its reveal back in Season 6. Different the other energy weapons, in that location is no start-up time when firing the Volt which makes it piece of cake to fight off enemies without attachments. In addition to this, the recoil is very easy to manage and there is little to no bullet drop.
We beloved attaching the 2x Bruiser sights and an extended energy magazine to really shred through opponents fifty-fifty at mid-range. Free energy ammo is admittedly at a premium, with players hoping to go along Volts, Havocs, and Devotions topped up at all times. However, with the crafting system in place, you tin can arts and crafts some more ammo in a pinch.
MASTIFF
Ammo: Shotgun Shells
The Mastiff was moved back into intendance packages after a brusque fourth dimension in it remains dominant cheers to its huge damage output and easy-to-control recoil.
The shotgun holds six to the magazine and tin dish out 104 damage to the body and a whopping 128 to the head should your entire spread state. This is a significant drop from when it was bachelor in care packages (especially the headshot multiplier), but now information technology can be loaded with regular Shotgun Ammo, significant you get more than use out of it than before.
The ironsights are useful for predicting the horizontal spread of the shotgun pellets, but a Digital Threat is never a bad thought for tricky fights in smoke or Caustic gas.
A TIER
R-301 Carbine
Ammo: Lite Rounds
While the Carbine may exist the only assault-rifle to use light rounds, it shares some commonality with the Hemlock in holding a clip size of 18 rounds and with the Flatline in boasting the ability to fire in unmarried or motorcar-fire.
Harm-wise, however, it falls slightly short and does around xiv to the body and 28 to the head. Information technology does, however, burn the quickest to compensate. Much like the Hemlock, y'all can heave this gun's functioning with barrel, mag, optic, and stock options. The R-301 is a great shout at mid-range, and can deal big damage at closer quarters while on full-car.
The R-301 is exclusive to crafting machines in Season 13, so you're going to have to find materials if you desire to go your hands on this top tier assault rifle.
Auto SMG
Ammo: Heavy and Light Rounds
The CAR SMG is the first weapon in Noon Legends to use both heavy and light rounds, making it easy to keep this weapon stocked upwards with bullets throughout a friction match. Bear in mind, you tin only use i type of ammo per clip – you can't mix and match ammo types. This weapon sticks out amidst the rest of the SMGs cheers to its high DPS stats to take downwardly enemies in seconds.
Introduced back in Flavour 11, the Auto SMG has maintained its high ranking in the Apex Legends meta thanks to its versatility. If you tin can only pick i SMG on the battlefield, it should be the Car. The SMG's main weakness is its poor performance at medium to long range, only then once more, it's an SMG. You should swap to your primary assault rifle weapon when firing rounds from a distance.
VK-47 Flatline
Ammo: Heavy Rounds
The Flatline can exercise some solid base damage with effectually 19 to the body and 38 to the caput, this gun is well equipped direct out the box. Yet, we recommend grabbing some optics every bit soon as possible, due to the fact that the ironsights obscure much of your vision.
The VK-47 has very manageable recoil, and is pretty accurate when hip firing. With the introduction of the Anvil Receiver, you tin can deal heavy amounts of damage when switching to the semi-auto firing way.
Wingman
Ammo: Heavy Rounds
A true marksman's treasure, the Wingman has proven a favourite among those who fancy themselves a expert shot. It does boast the everyman clip-size and burn down-rate of the all the pistols with 6 per magazine but tin can deal damage of 45 to the body and 90 to the head. Crikey.
Caput to the Firing Range to go your exercise in, equally the Wingman can even function well at mid-range with everyone'southward favourite sight, the 2x Bruiser, attached.
Peacekeeper
Ammo: Unique
The Peacekeeper suffered heavily from being made into a legendary weapon and put into supply drops. The unique ammo gives it a short lifespan once you've picked it up, but if you brand your shots count, it can still be used to devastating upshot.
With a damage output of 110 to the torso and 143 to the head, it's a reliable two-tap to impale. All the same, loftier recoil and long reload times can exist your downfall in close-range fights.
EVA-8 AUTO
Ammo: Shotgun Shells
The EVA-eight is the fastest firing shotgun on offer in Noon Legends and is the only pure shotgun that comes in full-automobile, which makes it the most forgiving if yous don't trust your aim. It has seen a rise in apply thank you to the Double-Tap Trigger mod, which releases two shots every time y'all burn.
You'll observe viii shots in the EVA-eight's mag and can await it to do 63 damage to the trunk and 99 to the caput – provided you can land every pellet. The shotgun'due south operation can be enhanced with a Shotgun Bolt.
SPITFIRE
Ammo: Heavy Rounds
The Spitfire boasts very decent damage across the board with 18 to the body and 36 to the caput. You also get 35 shots out of a magazine, which nosotros recommend upgrading with an extended magazine equally soon every bit possible. In the easily of Rampart, the Spitfire can reach a magazine chapters of 63, perfect for outshooting opponents and dealing that extra damage when they take to reload.
Barrel, stock, and optic mods will also improve your Spitfire piece of work, only it all the same seems to be a example of quantity over quality.
B tier
L-STAR
Ammo: Energy Ammo
Since coming out of intendance packages and into the general boodle puddle, the L-Star has suffered a number of debuffs. Notwithstanding, the weapon can exist useful in the right easily. There'south also no demand to reload this weapon, though information technology can overheat.
It's withal a light-car gun, which ways it fires quickly and rewards the player who tin command it'south recoil. However, the popularity of the Volt and Devotion ways that energy ammo is at a premium – and the L-Star can eat through it at an amazing rate.
Prowler Burst PDW
Ammo: Heavy Rounds
The Prowler offers a five burst-burn down option among the SMG family. It does 15 impairment to the torso and 23 impairment to the head while holding twenty in the mag.
True to form for the SMG family, it greatly benefits from a magazine modernistic. One unique quirk information technology does have, notwithstanding, is its ability to use the "Selectfire Receiver" modernistic, which allows it to fire in total-auto. This was a necessity when using the Prowler for many seasons, but these days y'all'll see the pros utilize information technology in burst burn down fashion for better hip fire.
R-99
Ammo: Light Ammo
Coming back from the supply drops is the R-99, the submachine gun that boasts incredible damage at shut range. The R-99 has probably the swiftest fire-rate in the game, and can put out the harm of 12 to the body and 18 to the head.
This is the perfect weapon to pair alongside almost any gun in the game as it tin can dominate opponents at close range. If y'all run out of bullets with your assault burglarize or shotgun, just switch to the R-99 to terminate off your enemies.
Triple Take
Ammo: Sniper Ammo
The Triple Take has drastically improved in Flavor 6, thank you to the fact that it now has the Precision Asphyxiate attachment built-in. Thanks to a rapid charge per unit of burn down and three-bullet spread, the Triple Take has get the sniper burglarize of option for many players. It holds vi in the mag and can deal 69 harm to the body (nice) and 138 to the head should you state all your shots. Press B to activate the choke and tighten up those shots if needs exist.
Thank you to it'due south spread of three bullets, the Triple Take can also put in work as a rudimentary shotgun if things get rough, too – no, seriously. Its versatility makes information technology an instant pick-up for u.s., make certain you grab a decent sight, extended mag, and sniper stock to reduce that recoil.
LONGBOW DMR
Ammo: Sniper Ammo
A flake more sniper than the G7 just still more scout than the Triple Accept and Kraber, the Longbow is a decent middle point between fire-rate and damage. It holds six to the mag and deals 55 impairment to the body and 110 impairment to the head.
Unfortunately, fifty-fifty with the Skullpiercer zipper, this sniper burglarize is simply not equally practiced compared to the contest. You can upgrade the Longbow with a new barrel, magazine, optic, and stock mods, but that's a lot of work for ane weapon just to get in viable.
Alternator SMG
Ammo: Light Rounds
The Alternator is a real hard hitter and can deal damage of 15 to the body and 23 to the head. Information technology'southward downfall, however, is a relatively low mag-size of 19.
A mag mod is a must here but barrel, optic, and stock mods are as well handy to buffing this SMG upwards for rapid-fire short-ranged fights.
C TIER
Havoc
Ammo: Energy Ammo
The Havoc is an assault rifle with a spin-up time, forcing players to preemptively charge the rifle before fighting enemy squads. This weapon is capable of dealing loftier amounts of damage very speedily, and it's even ameliorate when equipped with the Turbocharger attachment. If you attach a Turbocharger that wind up time volition be reduced, meaning y'all'll get to that deadly rapid-fire laser beam of shots even sooner.
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Unfortunately, the Havoc isn't every bit effective from long range equally the recoil pattern is hard to control. This weapon requires a lot of upgrades before it can realise its true potential, but once it has been upgraded, it'southward one of the best weapons in the game.
Charge Rifle
Ammo: Sniper Ammo
A menace when it was start introduced, these days the Accuse Burglarize is more manageable. It still works every bit a weaponised laser arrow, as the damage ramps up the more than it charges. The Charge Rifle has found a new niche as the easiest way to charge up your evo-shield. Be conscientious, as shooting off a Charge Rifle beam is a dead giveaway of your position, and opponents may blitz you during the painstakingly long reload times.
As the only hitscan sniper rifle in the game, the Charge Rifle has become extremely popular in competitive play as it offers something no other sniper rifle does. This weapon can deal high amounts of damage from great distances without needing to account for bullet drop or travel distance.
Rampage
Ammo: Heavy Rounds
The Rampage LMG is a fantastic selection for aggressive players who are looking to bring to fight to hunkered down opponents. Y'all can power up the Rampage using Thermite grenades, placing the weapon in 'Revved Up' state which increases the fire rate past xxx% and deals extra damage to doors.
This weapon performs poorly at close range due to the its wearisome offset upwardly time, though this can exist mitigated if y'all manage to rev it up beforehand. Introduced back in Season 8, this weapon's strengths vary from player to actor – if you keep an eye out for Thermite grenades to power upwards this gun, picking this weapon seems like a no brainer for LMG fans.
Just like the R-301 assail rifle, the Binge is currently simply available inside crafting machines during Flavor 13. The Rampage did receive a slightly buff to improve the weapon's handling times this season, but we wouldn't recommend using it unless you're playing equally Rampart to benefit from her passive LMG buff.
Bocek Bow
Ammo: Arrows
Season 10's Bocek Bow was extremely powerful at launch, prompting numerous calls from the player base of operations to nerf this weapon. Before long afterwards its release, the Bocek Bow was toned down considerably and hasn't managed to regain the same level of popularity since. That's not to say this weapon isn't a viable choice, but yous're going to need to practice using this bow to become the all-time out of it.
When equipped with the right attachments, you won't discover some other sniper-like weapon with high accuracy and damage like the Bocek Bow. This weapon may non be as good as information technology once was, only it'due south still a dangerous option in the right hands.
Hemlok Burst AR
Ammo: Heavy Rounds
The Hemlok provides the burst-fire option of the automobile-rifles only can too be fired in a unmarried shot if you printing B on PC. It also has a slightly smaller clip size than the flatline with eighteen rounds per mag.
You tin wait around 22 damage to the body and 44 to the head. Like the R-301, the Hemlok is great at mid-range, and yous can kit it out with a barrel, mag, optic, or stock upgrades. The Hemlok received a nerf in Flavour 8, making it slightly less reliable when firing from the hip. With that in mind, information technology'due south still a powerful assault rifle if yous don't mind burst burn down weapons.
C TIER
Sentinel
Ammo: Sniper Ammo
The bolt-action burglarize is adequately useful in mid to far ranges, but really falls brusk of whatever other sniper rifles. If yous want to use your precious shield cells to power information technology up, information technology can fissure enemy shields in one hit, simply the otherwise low impairment output doesn't make up for its sluggish rate of fire.
The Picket does penetrate through enemies, meaning you can score neat collateral hits, but you're severely punished for missing shots – and so make sure you're on target!
30-30 REPEATER
Ammo: Heavy Ammo
The lever activeness rifle introduced in Season 8 is listed as an assail rifle, only information technology behaves similarly to a sniper burglarize. Aiming down the weapon's sights for long enough will give the 30-30 Repeater a damage boost upwards to 35%, giving players an incentive to take their fourth dimension when lining upwards a shot.
This weapon is ineffective at close range due to the depression rate of fire, and you can't receive the impairment bonus from aiming down the sights when fighting someone nearby. The thirty-thirty Repeater is a decent weapon, but information technology's non worth carrying over some of the other assault rifles.
DEVOTION
Ammo: Energy Rounds
The Devotion may boast the higher ammo capacity of Apex Legend's selection of Light Machine Guns with 36, but there is a slight merchandise-off every bit damage is 16 to the body and 32 to the head.
That said, the gun does boast a higher fire rate to recoup, although it'll need some time to wind up to full speed. Lucky, if you come across a Turbocharger mod then that wind-up time will be notably reduced. Apart from that, you tin can likewise rely upon barrel, optic, or stock mods.
The Devotion will exist the weapon of choice for Rampart as her Modded Loader passive ability will increase its magazine size even further. Over again, make sure you've got a barrel mod too, to help with the massive recoil.
Mozambique Shotgun
Ammo: Shotgun Shells
Half pistol, half shotgun, and (almost) entirely useless, the Mozambique is only handy early. You can recognise it by its pistol appearance and because its spread is only fabricated up of three bullets information technology'due south surprisingly handy at distance.
The Mozambique has been buffed to hold four slugs per round and will do 45 damage to the torso and 69 (overnice) to the head. A Shotgun Commodities will amend your charge per unit of fire, just its biggest buff was gaining admission to Hammerpoint Rounds, which have moved it from the bottom of our tier list. These greatly increment harm to unshielded enemies, perfect for grabbing some early kills.
The Mozambique will ever exist a meme-tier weapon, only a couple of buffs have meant we've seen it creep into pro tournaments on occasion, too…
P2020
Ammo: Light Rounds
A fairly bog-standard pistol, the P2020 is fine in the earlier game where naught else is available just definitely something you lot'd want to avoid being stuck with late on. The gun holds a magazine size of 10 rounds and does 15 damage to the body and 23 to the head.
The P2020 is surprisingly powerful when equipped with the mortiferous Hammerpoint Rounds attachment, this isn't enough to prevent you dropping the P2020 equally presently as you find another weapon. Compared to the RE-45, the P2020 is the better pistol thanks to its incredible harm output once upgraded.
RE-45
Ammo: Calorie-free Rounds
This quirky pistol is the only of its kind to be fully-automatic and every bit such feels like a proper sidearm. To brand this kind of gun work it has the highest clip-size of the pistol family with 16, just the lowest body damage of 12 and everyman caput harm of xviii.
Yous'll get through a magazine very quickly, so make sure you hit every shot if y'all want to give your opponent more than a scratch.
And there you have information technology, our Noon Legends weapons tier list detailed in full. Of course, personal preference volition dictate what way you'll sway toward, simply this should give you something to call back about. Don't forget to bank check out our Apex Legends tier listing to find out which Legends are dominating the meta correct at present.
Source: https://www.pcgamesn.com/apex-legends/weapons-best-guns
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